//==============================================================================
// Kataskopos_anim.txt
//==============================================================================

import Greek_Sword_anim.txt
import Greek_Cavalry_Shield_anim.txt

//==============================================================================
define Flame
{
	SetSelector
	{
		TechLogic none/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Flaming Sword
			}
		}
	}
}

//==============================================================================
define Adamantine
{
	SetSelector
	{
		TechLogic none/Adamantine Cuirass
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Armor Glow Small
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_boredA
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Scout_boredB
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_boredA
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Copper
			}
			version
			{
				Visual Cavalry G Scout_boredB
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_boredA
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Bronze
			}
			version
			{
				Visual Cavalry G Scout_boredB
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_boredA
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Iron
			}
			version
			{
				Visual Cavalry G Scout_boredB
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Iron
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_run
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Villager G Male Standard
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.20 true
				tag FootstepRight 0.50 true
				tag FootstepLeft 0.60 true
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_run
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.20 true
				tag FootstepRight 0.50 true
				tag FootstepLeft 0.60 true
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_run
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.20 true
				tag FootstepRight 0.50 true
				tag FootstepLeft 0.60 true
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_run
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.20 true
				tag FootstepRight 0.50 true
				tag FootstepLeft 0.60 true
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{	 
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail		 
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
				//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN Adamantine hotspot  
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
				//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
				//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Scout_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
				//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Iron
			}
		}
		}
		}
		
		//==============================================================================
		anim Idle
		{
			SetSelector
			{
				TechLogic none/Copper Mail/Bronze Mail/Iron Mail
				set hotspot
				{
					version
					{
						Visual Cavalry G Scout_idleA
						connect RightHand GreekSword hotspot
						connect LeftForearm GreekCavalryShield hotspot
						Connect FRONTABDOMEN Adamantine hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Cavalry G Scout_idleA
						connect RightHand GreekSword hotspot
						connect LeftForearm GreekCavalryShield hotspot
						Connect FRONTABDOMEN Adamantine hotspot
						ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Copper
					}
				}
				set hotspot
				{
					version
					{
						Visual Cavalry G Scout_idleA
						connect RightHand GreekSword hotspot
						connect LeftForearm GreekCavalryShield hotspot
						Connect FRONTABDOMEN Adamantine hotspot
						ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Bronze
					}
				}
				set hotspot
				{
					version
					{
						Visual Cavalry G Scout_idleA
						connect RightHand GreekSword hotspot
						connect LeftForearm GreekCavalryShield hotspot
						Connect FRONTABDOMEN Adamantine hotspot
						ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Iron
					}
				}
			}
		}
		
		//==============================================================================
		anim Attack
		{
			SetSelector
			{
				TechLogic none/Copper Mail/Bronze Mail/Iron Mail
				set hotspot
				{
					version
					{
						Visual Cavalry G Scout_attackA
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.40 true	
						//-- end auto generated section
						connect RightHand GreekSword hotspot
						connect LeftForearm GreekCavalryShield hotspot
						Connect FRONTABDOMEN Adamantine hotspot
					}
					version
					{
						Visual Cavalry G Scout_attackB
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.66 true	
						tag GenericSound 0.40 true	
						//-- end auto generated section
						connect RightHand GreekSword hotspot
						connect LeftForearm GreekCavalryShield hotspot
						Connect FRONTABDOMEN Adamantine hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Cavalry G Scout_attackA
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.40 true	
						//-- end auto generated section
						connect RightHand GreekSword hotspot
						connect LeftForearm GreekCavalryShield hotspot
						Connect FRONTABDOMEN Adamantine hotspot
						ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Copper
					}
					version
					{
						Visual Cavalry G Scout_attackB
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.66 true	
						tag GenericSound 0.40 true	
						//-- end auto generated section
						connect RightHand GreekSword hotspot
						connect LeftForearm GreekCavalryShield hotspot
						Connect FRONTABDOMEN Adamantine hotspot
						ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Copper
					}
				}
				set hotspot
				{
					version
					{
						Visual Cavalry G Scout_attackA
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.40 true	
						//-- end auto generated section
						connect RightHand GreekSword hotspot
						connect LeftForearm GreekCavalryShield hotspot
						Connect FRONTABDOMEN Adamantine hotspot
						ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Bronze
					}
					version
					{
						Visual Cavalry G Scout_AttackB
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.66 true	
						tag GenericSound 0.40 true	
						//-- end auto generated section
						connect RightHand GreekSword hotspot
						connect LeftForearm GreekCavalryShield hotspot
						Connect FRONTABDOMEN Adamantine hotspot
						ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Bronze
					}
				}
				set hotspot
				{
					version
					{
						Visual Cavalry G Scout_attackA
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.50 true	
						tag GenericSound 0.40 true	
						//-- end auto generated section
						connect RightHand GreekSword hotspot
						connect LeftForearm GreekCavalryShield hotspot
						Connect FRONTABDOMEN Adamantine hotspot
						ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Iron
					}
					version
					{
						Visual Cavalry G Scout_AttackB
						//-- auto generated by the bang animation tool
						//-- do not hand edit these values
						tag Attack 0.66 true	
						tag GenericSound 0.40 true	
						//-- end auto generated section
						connect RightHand GreekSword hotspot
						connect LeftForearm GreekCavalryShield hotspot
						Connect FRONTABDOMEN Adamantine hotspot
						ReplaceTexture Villager G Male Standard/Cavalry G Prodromos Iron
					}
				}
			}
		}
		
		//==============================================================================
		anim Cinematic
		{
			SetSelector
			{
				set hotspot
				{
					name Scout_x03yessir
					version
					{
						Visual Cavalry G Scout_x03yessir
						connect RightHand GreekSword hotspot
						connect LeftForearm GreekCavalryShield hotspot
						Connect FRONTABDOMEN Adamantine hotspot
					}
				}
				set hotspot
				{
					name Scout_x02thoselook
					version
					{
						Visual Cavalry G Scout_x02thoselook
						connect RightHand GreekSword hotspot
						connect LeftForearm GreekCavalryShield hotspot
						Connect FRONTABDOMEN Adamantine hotspot
					}
				}
				set hotspot
				{
					name Scout_x02looktheyare
					version
					{
						Visual Cavalry G Scout_x02looktheyare
						connect RightHand GreekSword hotspot
						connect LeftForearm GreekCavalryShield hotspot
						Connect FRONTABDOMEN Adamantine hotspot
					}
				}
			}
		}
				